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Engine Programmer • Game Developer • Fullstack

I build systems from scratch. Engines, games and tools that actually work.

Gabriel profile picture
Available

About me

My interest in programming began in 2015 because I was captivated by the mechanics of interactive systems. I was never just interested in using software. I wanted to understand the intersection of logic and performance that makes a digital experience feel seamless.

Since making a full commitment to software and game development in 2023, I have focused on building a solid foundation in C++ and computer graphics. I use my personal projects as a way to explore complex areas like low level development. Working with OpenGL and SDL2 has been a rewarding way for me to practice system design and performance optimization.

These projects are where I go to satisfy my technical curiosity and challenge myself with problems from the ground up.

Core Focus:Engine Dev & Graphics
Main Stack:C++, OpenGL, TS

Tech Stack

Systems & Low Level
  • C++
  • C
  • Assembly
  • C#
Web & Frontend
  • React
  • TypeScript
  • Tailwind
  • Python
Game Engines
  • Unity
  • Unreal
  • Godot
  • SFML
Graphics & Math
  • OpenGL
  • Java
  • Linear Algebra
  • Game Dev

Featured Projects

A collection of graphics engines, neural networks, and system architecture experiments implemented from scratch.

Fractal Engine
EXEC: FRACTAL ENGINE.EXE

Fractal Engine

A lightweight C++ game engine built from scratch with OpenGL, focused on real-time rendering and low-level pipeline control.

C++OpenGLGLSL+1
Void Shooter
EXEC: VOID SHOOTER.EXE

Void Shooter

High-performance 2D space shooter utilizing a custom Entity-Component System (ECS).

C++SFMLECS+1
Neural Foundations
EXEC: NEURAL FOUNDATIONS.EXE

Neural Foundations

Neural network architectures implemented from scratch in C++, focusing on matrix calculus and backpropagation.

C++Linear AlgebraMachine Learning+1
Virtual Machine
EXEC: VIRTUAL MACHINE.EXE

Virtual Machine

A process-level VM and bytecode interpreter simulating a custom Instruction Set Architecture (ISA).

C++EmulationAssembly+1
Available for new opportunities

Let's build something epic together.

Whether you have a question about game engine architecture, C++, or just want to say hi, my inbox is always open.

gabrielfeliperc@hotmail.com

Quick Links

Typical response time: Within 24 hours